UOculusFunctionLibrary::SetFixedFoveatedRenderingLevel

Set the requested multiresolution level for the next frame, and whether FFR's level is now dynamic or not.

Choose your operating system:

Windows

macOS

Linux

References

Module

OculusHMD

Header

/Engine/Plugins/Runtime/Oculus/OculusVR/Source/OculusHMD/Public/OculusFunctionLibrary.h

Include

#include "OculusFunctionLibrary.h"

Source

/Engine/Plugins/Runtime/Oculus/OculusVR/Source/OculusHMD/Private/OculusFunctionLibrary.cpp

Syntax

UFUNCTION(BlueprintCallable, Category="OculusLibrary")
static void SetFixedFoveatedRenderingLevel
(
    EFixedFoveatedRenderingLevel level,
    bool isDynamic
)

Remarks

Set the requested multiresolution level for the next frame, and whether FFR's level is now dynamic or not.