UAchievementQueryCallbackProxy::CacheAchievements

Fetches and caches achievement progress from the default online subsystem.

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References

Module

OnlineSubsystemUtils

Header

/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Classes/AchievementQueryCallbackProxy.h

Include

#include "AchievementQueryCallbackProxy.h"

Source

/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Private/AchievementQueryCallbackProxy.cpp

Syntax

UFUNCTION(BlueprintCallable,
          Meta=(BlueprintInternalUseOnly="true", WorldContext="WorldContextObject"),
          Category="Online|Achievements")
static UAchievementQueryCallbackProxy * CacheAchievements
(
    UObject * WorldContextObject,
    class APlayerController * PlayerController
)

Remarks

Fetches and caches achievement progress from the default online subsystem.