UEndMatchCallbackProxy

Choose your operating system:

Windows

macOS

Linux

Inheritance Hierarchy

References

Module

OnlineSubsystemUtils

Header

/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Classes/EndMatchCallbackProxy.h

Include

#include "EndMatchCallbackProxy.h"

Syntax

UCLASS(MinimalAPI)
class UEndMatchCallbackProxy : public UOnlineBlueprintCallProxyBase

Variables

Name Description

Public variable UProperty BlueprintAssignable

FEmptyOnlineDel...

 

OnFailure

Called when ending the match fails.

Public variable UProperty BlueprintAssignable

FEmptyOnlineDel...

 

OnSuccess

Called when the match ends successfully.

Constructors

Name Description

Public function

UEndMatchCallbackProxy

(
    const FObjectInitializer& ObjectIn...
)

Destructors

Name Description

Public function Virtual

~UEndMatchCallbackProxy()

Functions

Name Description

Public function Static UFunction BlueprintCallable, Category, Meta

UEndMatchCal...

 

EndMatch

(
    UObject* WorldContextObject,
    APlayerController* PlayerContr...,
    TScriptInterface< ITurnBasedMatchIn...,
    FString MatchID,
    EMPMatchOutcome::Outcome LocalPlaye...,
    EMPMatchOutcome::Outcome OtherPlaye...
)

End a match that is in progress while it is the current player's turn.

Public function

void

 

EndMatchDelegate

(
    FString MatchID,
    bool Succeeded
)

Public function

UTurnBasedMa...

 

GetTurnBasedMatchInterfaceObject()

Overridden from UBlueprintAsyncActionBase

Name Description

Public function Virtual

void

 

Activate()

Called to trigger the action once the delegates have been bound