PAPER2UPaperGroupedSpriteComponent::AddInstance

Add an instance to this component.

Choose your operating system:

Windows

macOS

Linux

References

Module

Paper2D

Header

/Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/PaperGroupedSpriteComponent.h

Include

#include "PaperGroupedSpriteComponent.h"

Syntax

UFUNCTION(BlueprintCallable, Category="Components|Sprite")
int32 AddInstance
(
    const FTransform & Transform,
    UPaperSprite * Sprite,
    bool bWorldSpace,
    FLinearColor Color
)

Remarks

Add an instance to this component. Transform can be given either in the local space of this component or world space.