PAPER2UPaperGroupedSpriteComponent::ShouldCreatePhysicsState

Return true if [CreatePhysicsState()](API\Runtime\Engine\Components\UActorComponent\CreatePhysicsState) should be called.

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Override Hierarchy

UActorComponent::ShouldCreatePhysicsState()

UPrimitiveComponent::ShouldCreatePhysicsState()

PAPER2UPaperGroupedSpriteComponent::ShouldCreatePhysicsState()

References

Module

Paper2D

Header

/Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/PaperGroupedSpriteComponent.h

Include

#include "PaperGroupedSpriteComponent.h"

Syntax

virtual bool ShouldCreatePhysicsState() const

Remarks

Return true if CreatePhysicsState() should be called. Ideally CreatePhysicsState() should always succeed if this returns true, but this isn't currently the case