AlternateMaterial

The alternate material to use on a sprite instance if not overridden (this is only used for Diced render geometry, and will be the opaque material in that case, slot 1)

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Syntax

UPROPERTY(Category=Rendering, EditAnywhere, BlueprintReadOnly)
TObjectPtr< UMaterialInterface > AlternateMaterial

Remarks

The alternate material to use on a sprite instance if not overridden (this is only used for Diced render geometry, and will be the opaque material in that case, slot 1)