DefaultMaterial

The material to use on a sprite instance if not overridden (this is the default material when only one is being used, and is the translucent/masked material for Diced render geometry, slot 0)

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Syntax

UPROPERTY(Category=Sprite, EditAnywhere, BlueprintReadOnly)
TObjectPtr< UMaterialInterface > DefaultMaterial

Remarks

The material to use on a sprite instance if not overridden (this is the default material when only one is being used, and is the translucent/masked material for Diced render geometry, slot 0)