PAPER2UPaperSprite::PostLoad

Do any object-specific cleanup required immediately after loading an object.

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

UObject::PostLoad()

PAPER2UPaperSprite::PostLoad()

References

Module

Paper2D

Header

/Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/PaperSprite.h

Include

#include "PaperSprite.h"

Syntax

virtual void PostLoad()

Remarks

Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.