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Deprecated
PhysX is deprecated. Use the FAnimNode_WheelController from the ChaosVehiclePhysics Plugin.
| FAnimNode_Base
|
Module |
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Header |
/Engine/Plugins/Runtime/PhysXVehicles/Source/PhysXVehicles/Public/AnimNode_WheelHandler.h |
Include |
#include "AnimNode_WheelHandler.h" |
USTRUCT()
struct FAnimNode_WheelHandler : public FAnimNode_SkeletalControlBase
Simple controller that replaces or adds to the translation/rotation of a single bone.
Name | Description | |
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FAnimNode_WheelHandler() |
Name | Description | ||
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EvaluateSkeletalControl_AnyThread ( |
Evaluate the new component-space transforms for the affected bones. |
|
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IsValidToEvaluate ( |
Return true if it is valid to Evaluate |
Name | Description | ||
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GatherDebugData ( |
Called to gather on-screen debug data. This is called on the game thread. |
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Initialize_AnyThread ( |
Called when the node first runs. |