UAnimGraphNode_WheelHandler

Choose your operating system:

Windows

macOS

Linux

Inheritance Hierarchy

References

Module

PhysXVehiclesEditor

Header

/Engine/Plugins/Runtime/PhysXVehicles/Source/PhysXVehiclesEditor/Public/AnimGraphNode_WheelHandler.h

Include

#include "AnimGraphNode_WheelHandler.h"

Syntax

UCLASS(MinimalAPI, Meta=(Keywords="Modify Wheel Vehicle"))
class UAnimGraphNode_WheelHandler : public UAnimGraphNode_SkeletalControlBase

Variables

Name Description

Public variable UProperty Category, EditAnywhere

FAnimNode_Wheel...

 

Node

Constructors

Name Description

Public function

UAnimGraphNode_WheelHandler

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Virtual Const

bool

 

IsCompatibleWithGraph

(
    const UEdGraph* TargetGraph
)

Overridden from UAnimGraphNode_SkeletalControlBase

Name Description

Protected function Virtual Const

FText

 

GetControllerDescription()

Returns the short descriptive name of the controller.

Protected function Virtual Const

const FAnimN...

 

GetNode()

Overridden from UAnimGraphNode_Base

Name Description

Public function Virtual

void

 

ValidateAnimNodePostCompile

(
    FCompilerResultsLog& MessageLog,
    UAnimBlueprintGeneratedClass* ...,
    int32 CompiledNodeIndex
)

Validate if this is within VehicleAnimInstance

Overridden from UEdGraphNode

Name Description

Public function Virtual Const

FText

 

GetNodeTitle

(
    ENodeTitleType::Type TitleType
)

Gets the name of this node, shown in title bar

Public function Virtual Const

FText

 

GetTooltipText()

Gets the tooltip to display when over the node