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| FAnimNode_Base
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Module |
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Header |
/Engine/Plugins/Experimental/Animation/PoseSearch/Source/Runtime/Public/PoseSearch/AnimNode_MotionMatching.h |
Include |
#include "PoseSearch/AnimNode_MotionMatching.h" |
USTRUCT(BlueprintInternalUseOnly)
struct FAnimNode_MotionMatching : public FAnimNode_AssetPlayerBase
Name | Description | ||
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bDebugDraw |
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bDebugDrawMatch |
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bDebugDrawQuery |
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TObjectPtr< con... |
Database |
Collection of animations for motion matching. |
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DynamicPlayRateSettings |
Settings for dynamic play rate adjustment on sequences chosen by motion matching. |
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Settings |
Settings for the core motion matching algorithm evaluation. |
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Source |
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Trajectory |
Motion trajectory samples for pose search queries. |
Name | Description | ||
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float |
GetAccumulatedTime() |
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UAnimationAs... |
GetAnimAsset() |
Get the animation asset associated with the node, derived classes should implement this |
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float |
GetCurrentAssetLength() |
Functions to report data to getters, this is required for all asset players (but can't be pure abstract because of struct instantiation generated code). |
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float |
GetCurrentAssetTime() |
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float |
GetCurrentAssetTimePlayRateAdjusted() |
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GetIgnoreForRelevancyTest() |
Check whether this node should be ignored when testing for relevancy in state machines. |
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SetIgnoreForRelevancyTest ( |
Set whether this node should be ignored when testing for relevancy in state machines. |
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UpdateAssetPlayer ( |
Update method for the asset player, to be implemented by derived classes |
Name | Description | ||
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Evaluate_AnyThread ( |
Called to evaluate local-space bones transforms according to the weights set up in Update(). |
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GatherDebugData ( |
Called to gather on-screen debug data. This is called on the game thread. |
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HasPreUpdate() |
Override this to indicate that PreUpdate() should be called on the game thread (usually to gather non-thread safe data) before Update() is called. |
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Initialize_AnyThread ( |
Initialize function for setup purposes |
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PreUpdate ( |
Override this to perform game-thread work prior to non-game thread Update() being called |