FMotionMatchingSettings

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References

Module

PoseSearch

Header

/Engine/Plugins/Experimental/Animation/PoseSearch/Source/Runtime/Public/PoseSearch/PoseSearchLibrary.h

Include

#include "PoseSearch/PoseSearchLibrary.h"

Syntax

USTRUCT(BlueprintType, Category="Animation|Pose Search")
struct FMotionMatchingSettings

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

BlendTime

Time in seconds to blend out to the new pose. Uses inertial blending and requires an Inertialization node after this node.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

MinPercentImprovement

How much better the search result must be compared to the current pose in order to jump to it.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

PoseJumpThresholdTime

Don't jump to poses that are less than this many seconds away.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

SearchThrottleTime

Minimum amount of time to wait between pose search queries.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

SequenceEndExlusionTime

Pose indices SequenceEndExclusionTime or less away from the end of the database sequence will be ignored by the PoseSearch.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

FPoseSearchDyna...

 

Weights

Dynamic weights for influencing pose selection.