UProceduralMeshComponent::CreateSceneProxy

Creates a proxy to represent the primitive to the scene manager in the rendering thread.

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

UPrimitiveComponent::CreateSceneProxy()

UProceduralMeshComponent::CreateSceneProxy()

References

Module

ProceduralMeshComponent

Header

/Engine/Plugins/Runtime/ProceduralMeshComponent/Source/ProceduralMeshComponent/Public/ProceduralMeshComponent.h

Include

#include "ProceduralMeshComponent.h"

Source

/Engine/Plugins/Runtime/ProceduralMeshComponent/Source/ProceduralMeshComponent/Private/ProceduralMeshComponent.cpp

Syntax

virtual FPrimitiveSceneProxy * CreateSceneProxy()

Remarks

Creates a proxy to represent the primitive to the scene manager in the rendering thread.

Returns

The proxy object.