UProceduralMeshComponent::PostLoad

Do any object-specific cleanup required immediately after loading an object.

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Override Hierarchy

References

Module

ProceduralMeshComponent

Header

/Engine/Plugins/Runtime/ProceduralMeshComponent/Source/ProceduralMeshComponent/Public/ProceduralMeshComponent.h

Include

#include "ProceduralMeshComponent.h"

Source

/Engine/Plugins/Runtime/ProceduralMeshComponent/Source/ProceduralMeshComponent/Private/ProceduralMeshComponent.cpp

Syntax

virtual void PostLoad()

Remarks

Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.