bUseAsyncCooking

Controls whether the physics cooking should be done off the game thread.

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macOS

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Syntax

UPROPERTY(EditAnywhere, BlueprintReadOnly, Category="Procedural Mesh")
bool bUseAsyncCooking

Remarks

Controls whether the physics cooking should be done off the game thread. This should be used when collision geometry doesn't have to be immediately up to date (For example streaming in far away objects)