bUseComplexAsSimpleCollision

Controls whether the complex (Per poly) geometry should be treated as 'simple' collision.

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Windows

macOS

Linux

Syntax

UPROPERTY(EditAnywhere, BlueprintReadOnly, Category="Procedural Mesh")
bool bUseComplexAsSimpleCollision

Remarks

Controls whether the complex (Per poly) geometry should be treated as 'simple' collision. Should be set to false if this component is going to be given simple collision and simulated.