FSkeletonMergeParams

Struct containing all parameters used to perform a Skeleton merge.

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References

Module

SkeletalMerging

Header

/Engine/Plugins/Runtime/SkeletalMerging/Source/SkeletalMerging/Public/SkeletalMergingLibrary.h

Include

#include "SkeletalMergingLibrary.h"

Syntax

USTRUCT(BlueprintType)
struct FSkeletonMergeParams

Remarks

Struct containing all parameters used to perform a Skeleton merge.

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

bool

 

bMergeAnimSlotGroups

Whether or not to include Animation Slot Group (names) when merging the Skeletons.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

bool

 

bMergeBlendProfiles

Whether or not to include Blend Profiles when merging the Skeletons.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

bool

 

bMergeCurveNames

Whether or not to include (Animation) Curve names when merging the Skeletons.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

bool

 

bMergeSockets

Whether or not to include Sockets when merging the Skeletons.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

bool

 

bMergeVirtualBones

Whether or not to include Virtual Bones when merging the Skeletons.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

TArray< TObject...

 

SkeletonsToMerge

The list of skeletons to merge.