USmartObjectRenderingComponent

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Inheritance Hierarchy

References

Module

SmartObjectsModule

Header

/Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule/Public/SmartObjectRenderingComponent.h

Include

#include "SmartObjectRenderingComponent.h"

Syntax

UCLASS(
       HideCategories=(Object, LOD, Lighting, VirtualTexture, Transform, HLOD, Collision, TextureStreaming, Mobile, Physics, Tags, AssetUserData, Activation, Cooking, Rendering),
       EditInlineNew, Meta=(BlueprintSpawnableComponent))
class USmartObjectRenderingComponent : public UPrimitiveComponent

Constructors

Name Description

Public function

USmartObjectRenderingComponent

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UPrimitiveComponent

Name Description

Public function Virtual

FPrimitiveSc...

 

CreateSceneProxy()

Creates a proxy to represent the primitive to the scene manager in the rendering thread.

Public function Virtual Const

bool

 

ShouldRecreateProxyOnUpdateTransform()

Determines whether the proxy for this primitive type needs to be recreated whenever the primitive moves.

Overridden from USceneComponent

Name Description

Public function Virtual Const

FBoxSphereBo...

 

CalcBounds

(
    const FTransform& LocalToWorld
)

Calculate the bounds of the component. Default behavior is a bounding box/sphere of zero size.

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally