USteamVRHQStereoLayerShape

Choose your operating system:

Windows

macOS

Linux

Inheritance Hierarchy

References

Module

SteamVR

Header

/Engine/Plugins/Runtime/Steam/SteamVR/Source/SteamVR/Classes/SteamVRHQLayerShape.h

Include

#include "SteamVRHQLayerShape.h"

Syntax

UCLASS(Meta=(DisplayName="High Quality Layer (SteamVR)"))
class USteamVRHQStereoLayerShape : public UStereoLayerShapeQuad

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadOnly export

float

 

AutoCurveMaxDistance

For curved layers, sets the maximum distance from the layer used to automatically curve the surface around the viewer.

Public variable UProperty Category, EditAnywhere BlueprintReadOnly export

float

 

AutoCurveMinDistance

For curved layers, sets the minimum distance from the layer used to automatically curve the surface around the viewer.

Public variable UProperty Category, EditAnywhere BlueprintReadOnly export

bool

 

bAntiAlias

Public variable UProperty Category, EditAnywhere BlueprintReadOnly export

bool

 

bCurved

Functions

Name Description

Public function UFunction BlueprintCallable, Category

void

 

SetAntiAlias

(
    bool InAntiAlias
)

Public function

void

 

SetAutoCurveMaxDistance

(
    float InDistance
)

Public function UFunction BlueprintCallable, Category

void

 

SetAutoCurveMinDistance

(
    float InDistance
)

Public function UFunction BlueprintCallable, Category

void

 

SetCurved

(
    bool InCurved
)

Overridden from UStereoLayerShape

Name Description

Public function Virtual

void

 

ApplyShape

(
    IStereoLayers::FLayerDesc& LayerDe...
)