AUsdStageActor::PostRegisterAllComponents

Called after all the components in the Components array are registered, called both in editor and during gameplay

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Override Hierarchy

AActor::PostRegisterAllComponents()

AUsdStageActor::PostRegisterAllComponents()

References

Module

USDStage

Header

/Engine/Plugins/Importers/USDImporter/Source/USDStage/Public/USDStageActor.h

Include

#include "USDStageActor.h"

Source

/Engine/Plugins/Importers/USDImporter/Source/USDStage/Private/USDStageActor.cpp

Syntax

virtual void PostRegisterAllComponents()

Remarks

Called after all the components in the Components array are registered, called both in editor and during gameplay