AUsdStageActor::PostRename

Called at the end of [Rename()](API\Runtime\Engine\GameFramework\AActor\Rename), but only if the rename was actually carried out

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Override Hierarchy

UObject::PostRename()

AActor::PostRename()

AUsdStageActor::PostRename()

References

Module

USDStage

Header

/Engine/Plugins/Importers/USDImporter/Source/USDStage/Public/USDStageActor.h

Include

#include "USDStageActor.h"

Source

/Engine/Plugins/Importers/USDImporter/Source/USDStage/Private/USDStageActor.cpp

Syntax

virtual void PostRename
(
    UObject * OldOuter,
    const FName OldName
)

Remarks

Called at the end of Rename(), but only if the rename was actually carried out