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| UObject::PostTransacted()
|
Module |
|
Header |
/Engine/Plugins/Importers/USDImporter/Source/USDStage/Public/USDStageActor.h |
Include |
#include "USDStageActor.h" |
Source |
/Engine/Plugins/Importers/USDImporter/Source/USDStage/Private/USDStageActor.cpp |
virtual void PostTransacted
(
const FTransactionObjectEvent & TransactionEvent
)
Called after the object has been transacted in some way. TransactionEvent describes what actually happened. @note Unlike PostEditUndo (which is called for any object in the transaction), this is only called on objects that are actually changed by the transaction.