AUsdStageActor::SetRenderContext

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References

Module

USDStage

Header

/Engine/Plugins/Importers/USDImporter/Source/USDStage/Public/USDStageActor.h

Include

#include "USDStageActor.h"

Source

/Engine/Plugins/Importers/USDImporter/Source/USDStage/Private/USDStageActor.cpp

Syntax

UFUNCTION(BlueprintCallable, Category="USD", Meta=(CallInEditor="true"))
void SetRenderContext
(
    const FName & NewRenderContext
)