UVEditorTools

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Filters

Classes

Name

Description

Public struct

FEdgePair

Public struct

FTargetAnalytics

Public class

FUVEditorToolsModule

Public class

FUVEditorUXSettings

Copyright Epic Games, Inc. All Rights Reserved.

Public class UClass

USelectToolActionPropertySet

Public class UClass

UUVEditorChannelEditAddProperties

Public class UClass

UUVEditorChannelEditCopyProperties

Public class UClass

UUVEditorChannelEditDeleteProperties

Public class UClass

UUVEditorChannelEditSettings

Public class UClass

UUVEditorChannelEditTargetProperties

Public class UClass

UUVEditorChannelEditTool

Public class UClass

UUVEditorChannelEditToolActionPropertySet

Public class UClass

UUVEditorChannelEditToolBuilder

Public class UClass

UUVEditorLayoutTool

Public class UClass

UUVEditorLayoutToolBuilder

Public class UClass

UUVEditorRecomputeUVsTool

UUVEditorRecomputeUVsTool Recomputes UVs based on existing segmentations of the mesh

Public class UClass

UUVEditorRecomputeUVsToolBuilder

Public class UClass

UUVEditorSeamTool

Public class UClass

UUVEditorSeamToolBuilder

Public class UClass

UUVIslandConformalUnwrapAction

Public class UClass

UUVSeamSewAction

Public class UClass

UUVSelectTool

A tool for selecting elements of a flat FDynamicMesh corresponding to a UV layer of some asset.

Public class UClass

UUVSelectToolBuilder

Public class UClass

UUVSelectToolChangeRouter

A helper context object that we can use as the target of undo/redo events to apply them to the current invocation of the select tool (which may have different gizmo/selection pointers than those that were around when the change was emitted).

Public class UClass

UUVToolAABBTreeStorage

Stores AABB trees for UV input object unwrap canonical or applied canonical meshes.

Public class UClass

UUVToolAction

Public class UClass

UUVToolAssetAndChannelAPI

Allows tools to interact with the assets and their UV layers

Public class UClass

UUVToolContextObject

Public class UClass

UUVToolEmitChangeAPI

An API object meant to be stored in a context object store that allows UV editor tools to emit appropriate undo/redo transactions.

Public class UClass

UUVToolLivePreviewAPI

Allows tools to interact with the 3d preview viewport, which has a separate world and input router.

Public class UClass

UUVToolViewportButtonsAPI

Allows tools to interact with buttons in the viewport

Typedefs

Name

Description

FEdgeByVids

We store edges by pairs of Vids here, since Edge Ids seem unreliable between meshes when Undo/Redos are happening and modifiying the canonical and preview meshes

Enums

Functions

Name Description

Public function

FAnalyticsEv...

 

UE::Geometry::UVEditorAnalytics::AnalyticsEventAttributeEnum

(
    const FString& AttributeName,
    EnumType EnumValue
)

Public function

FString

 

UE::Geometry::UVEditorAnalytics::UVEditorAnalyticsEventName

(
    const FString& ToolEventName
)

Public function Static

const FStrin...

 

UE::Geometry::UVEditorAnalytics::UVEditorAnalyticsPrefix

(
    TEXT("Editor.Usage.UVEditor")
)