FEdgeByVids

We store edges by pairs of Vids here, since Edge Ids seem unreliable between meshes when Undo/Redos are happening and modifiying the canonical and preview meshes

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Type

typedef UE::Geometry::FIndex2i FEdgeByVids

References

Module

UVEditorTools

Header

/Engine/Plugins/Experimental/UVEditor/Source/UVEditorTools/Public/UVSeamSewAction.h

Include

#include "UVSeamSewAction.h"

Remarks

We store edges by pairs of Vids here, since Edge Ids seem unreliable between meshes when Undo/Redos are happening and modifiying the canonical and preview meshes