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Module |
|
Header |
/Engine/Plugins/Experimental/UVEditor/Source/UVEditorTools/Public/UVEditorLayoutTool.h |
Include |
#include "UVEditorLayoutTool.h" |
virtual void SetTargets
(
const TArray< TObjectPtr< UUVEditorToolMeshInput >> & TargetsIn
)
The tool will operate on the meshes given here.