UUVEditorRecomputeUVsTool

[UUVEditorRecomputeUVsTool](API\Plugins\UVEditorTools\UUVEditorRecomputeUVsTool) Recomputes UVs based on existing segmentations of the mesh

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Inheritance Hierarchy

References

Module

UVEditorTools

Header

/Engine/Plugins/Experimental/UVEditor/Source/UVEditorTools/Public/UVEditorRecomputeUVsTool.h

Include

#include "UVEditorRecomputeUVsTool.h"

Syntax

UCLASS()
class UUVEditorRecomputeUVsTool : public UInteractiveTool

Remarks

UUVEditorRecomputeUVsTool Recomputes UVs based on existing segmentations of the mesh

Variables

Functions

Name Description

Protected function

void

 

OnSelectedGroupLayerChanged()

Protected function

void

 

RecordAnalytics()

Public function Virtual

void

 

SetTargets

(
    const TArray< TObjectPtr< UUVEditor...
)

The tool will operate on the meshes given here.

Protected function

void

 

UpdateActiveGroupLayer()

Overridden from UInteractiveTool

Name Description

Public function Virtual Const

bool

 

CanAccept()

Public function Virtual Const

bool

 

HasAccept()

Public function Virtual Const

bool

 

HasCancel()

Public function Virtual

void

 

OnPropertyModified

(
    UObject* PropertySet,
    FProperty* Property
)

Automatically called by UInteractiveToolPropertySet.OnModified delegate to notify Tool of child property set changes

Public function Virtual

void

 

OnTick

(
    float DeltaTime
)

Action support/system

Public function Virtual

void

 

Render

(
    IToolsContextRenderAPI* Render...
)

Allow the Tool to do any custom drawing (ie via PDI/RHI)

Public function Virtual

void

 

Setup()

Called by ToolManager to initialize the Tool after ToolBuilder::BuildTool() has been called

Public function Virtual

void

 

Shutdown

(
    EToolShutdownType ShutdownType
)

Called by ToolManager to shut down the Tool