UVariantManagerBlueprintLibrary::CreateLevelVariantSetsAsset

Creates a new LevelVariantSetsAsset named AssetName (e.g. 'MyLevelVariantSets') in the content path AssetPath (e.g. '/Game')

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References

Module

VariantManager

Header

/Engine/Plugins/Enterprise/VariantManager/Source/VariantManager/Public/VariantManagerBlueprintLibrary.h

Include

#include "VariantManagerBlueprintLibrary.h"

Source

/Engine/Plugins/Enterprise/VariantManager/Source/VariantManager/Private/VariantManagerBlueprintLibrary.cpp

Syntax

UFUNCTION(BlueprintCallable, Category="VariantManager")
static ULevelVariantSets * CreateLevelVariantSetsAsset
(
    const FString & AssetName,
    const FString & AssetPath
)

Remarks

Creates a new LevelVariantSetsAsset named AssetName (e.g. 'MyLevelVariantSets') in the content path AssetPath (e.g. '/Game')