UVariantManagerBlueprintLibrary::Record

Records new data for PropVal from the actor from which it was captured.

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References

Module

VariantManager

Header

/Engine/Plugins/Enterprise/VariantManager/Source/VariantManager/Public/VariantManagerBlueprintLibrary.h

Include

#include "VariantManagerBlueprintLibrary.h"

Source

/Engine/Plugins/Enterprise/VariantManager/Source/VariantManager/Private/VariantManagerBlueprintLibrary.cpp

Syntax

UFUNCTION(BlueprintCallable, Meta=(ScriptMethod), Category="VariantManager")
static void Record
(
    UPropertyValue * PropVal
)

Remarks

Records new data for PropVal from the actor from which it was captured.