UVariantManagerBlueprintLibrary::RemoveCapturedProperty

Removes a property capture from an actor binding within Variant, if it exists.

Choose your operating system:

Windows

macOS

Linux

References

Module

VariantManager

Header

/Engine/Plugins/Enterprise/VariantManager/Source/VariantManager/Public/VariantManagerBlueprintLibrary.h

Include

#include "VariantManagerBlueprintLibrary.h"

Source

/Engine/Plugins/Enterprise/VariantManager/Source/VariantManager/Private/VariantManagerBlueprintLibrary.cpp

Syntax

UFUNCTION(BlueprintCallable, Meta=(ScriptMethod), Category="VariantManager")
static void RemoveCapturedProperty
(
    UVariant * Variant,
    AActor * Actor,
    UPropertyValue * Property
)

Remarks

Removes a property capture from an actor binding within Variant, if it exists.