VariantManagerContent

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Classes

Name

Description

Public class UClass HideCategories

ALevelVariantSetsActor

Public class UClass

ASwitchActor

Switch Actor allows quickly toggling the visibility of its child actors so that only one is visible at a time.

Public struct UStruct

FCapturedPropSegment

Describes one link in a full property path For array properties, a link might be the outer (e.g. AttachChildren, -1, None) while also it may be an inner (e.g. AttachChildren, 2, Cube) Doing this allows us to resolve components regardless of their order, which is important for handling component reordering and transient components (e.g. runtime billboard components, etc)

Public struct UStruct

FFunctionCaller

Public struct UStruct BlueprintType

FVariantDependency

Public class

IVariantManagerContentModule

Public class UClass BlueprintType

ULevelVariantSets

Public class UClass Blueprintable

ULevelVariantSetsFunctionDirector

Public class UClass BlueprintType

UPropertyValue

Public class UClass BlueprintType

UPropertyValueColor

Keeps an FLinearColor interface by using the property setter/getter functions, even though the property itself is of FColor type

Public class UClass BlueprintType

UPropertyValueMaterial

Public class UClass BlueprintType

UPropertyValueOption

PropertyValue that can only be captured from ASwitchActors.

Public class UClass BlueprintType

UPropertyValueSoftObject

Stores data from a USoftObjectProperty.

Public class UClass BlueprintType

UPropertyValueTransform

Deprecated: Only here for backwards compatibility with 4.21.

Public class UClass BlueprintType

UPropertyValueVisibility

Deprecated: Only here for backwards compatibility.

Public class UClass BlueprintType

UVariant

Public class UClass Meta defaulttoinstanced

UVariantObjectBinding

Public class UClass BlueprintType

UVariantSet

Typedefs

Enums

Name

Description

Public enum UEnum

EPropertyValueCategory

Functions

Name Description

Public function

constexpr bo...

 

operator!

Public function

constexpr EP...

 

operator&

Public function

EPropertyVal...

 

operator&=

(
    EPropertyValueCategory& Lhs,
    EPropertyValueCategory Rhs
)

Public function

constexpr EP...

 

operator^

Public function

EPropertyVal...

 

operator^=

(
    EPropertyValueCategory& Lhs,
    EPropertyValueCategory Rhs
)

Public function

constexpr EP...

 

operator|

Public function

EPropertyVal...

 

operator|=

(
    EPropertyValueCategory& Lhs,
    EPropertyValueCategory Rhs
)

Public function

constexpr EP...

 

operator~

Public function

UTexture2D &...

 

ThumbnailGenerator::GenerateThumbnailFromCamera

(
    UObject* WorldContextObject,
    const FTransform& CameraTransform,
    float FOVDegrees,
    float MinZ,
    float Gamma
)

Public function

UTexture2D &...

 

ThumbnailGenerator::GenerateThumbnailFromEditorViewport()

Public function

UTexture2D &...

 

ThumbnailGenerator::GenerateThumbnailFromFile

(
    FString FilePath
)

Public function

UTexture2D &...

 

ThumbnailGenerator::GenerateThumbnailFromObjectThumbnail

(
    UObject* Object
)

Public function

UTexture2D &...

 

ThumbnailGenerator::GenerateThumbnailFromTexture

(
    UTexture2D* InImage
)