UDEPRECATED_VirtualCameraConcertCameraComponent

A class to transfer Camera data in MU session

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Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UActorComponent

UDEPRECATED_VirtualCameraConcertCameraComponent

References

Module

VirtualCamera

Header

/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/VirtualCameraConcertCameraComponent.h

Include

#include "VirtualCameraConcertCameraComponent.h"

Syntax

UCLASS(Deprecated, Blueprintable, ClassGroup=Camera, Meta=(BlueprintSpawnableComponent))
class UDEPRECATED_VirtualCameraConcertCameraComponent : public UActorComponent

Remarks

A class to transfer Camera data in MU session

Variables

Name Description

Public variable UProperty Category BlueprintReadWrite visibleanywhere

bool

 

bHasAuthority

Is that component sending the camera information or receiving it.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

bool

 

bSendUpdateInEditor

When the component has the authority and we are in the editor, we should broadcast the update.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

bool

 

bUpdateCameraComponentTransform

Should update the camera component relative location & rotation.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

UCineCameraComp...

 

ComponentToTrack

The camera component that will be tracked.

Public variable UProperty Category BlueprintReadWrite editinstanceonly

FName

 

TrackingName

The tracked name used by the multi user system to send the data.

Constructors

Name Description

Public function

UDEPRECATED_VirtualCameraConcertCameraComponent

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UActorComponent

Name Description

Public function Virtual

void

 

BeginPlay()

Begins Play for the component.

Public function Virtual

void

 

TickComponent

(
    float DeltaTime,
    enum ELevelTick TickType,
    FActorComponentTickFunction* T...
)

Function called every frame on this ActorComponent.