bSendUpdateInEditor

When the component has the authority and we are in the editor, we should broadcast the update.

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Syntax

UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="VirtualCamera",
          Meta=(EditCondition="bHasAuthority"))
bool bSendUpdateInEditor

Remarks

When the component has the authority and we are in the editor, we should broadcast the update. @note The component needs to be owned by an actor that is ticked in the editor.

See Also

ShouldTickIfViewportsOnly