UVirtualCameraMovementComponent::AddInputVector

Adds the given vector to the accumulated input in world space.

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Override Hierarchy

UPawnMovementComponent::AddInputVector()

UVirtualCameraMovementComponent::AddInputVector()

References

Module

VirtualCamera

Header

/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/VirtualCameraMovementComponent.h

Include

#include "VirtualCameraMovementComponent.h"

Source

/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Private/VirtualCameraMovementComponent.cpp

Syntax

virtual void AddInputVector
(
    FVector WorldVector,
    bool bForce
)

Remarks

Adds the given vector to the accumulated input in world space. Input vectors are usually between 0 and 1 in magnitude. They are accumulated during a frame then applied as acceleration during the movement update.

Parameters

Parameter

Description

WorldDirection

Direction in world space to apply input

bForce

If true always add the input, ignoring the result of IsMoveInputIgnored().

See Also