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| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/VirtualHeightfieldMesh/Source/VirtualHeightfieldMesh/Public/HeightfieldMinMaxTexture.h |
Include |
#include "HeightfieldMinMaxTexture.h" |
UCLASS(ClassGroup=Rendering, BlueprintType)
class UHeightfieldMinMaxTexture : public UObject
Container for a UTexture2D that can be built from a FHeightfieldMinMaxTextureBuildDesc description.
Name | Description | ||
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UTexture2D *... |
LodBiasMinMaxTexture |
A LodBias MinMax texture derived from the LodBias texture |
|
UTexture2D *... |
LodBiasTexture |
A LodBias texture derived from the Height MinMax texture |
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MaxCPULevels |
The number of mip levels to clone for CPU access. |
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UTexture2D *... |
Texture |
The Height MinMax texture. |
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TextureData |
The raw MinMax data from the low resolution mip levels of Texture. |
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TextureDataMips |
The starting array index for the data of each mip stored in TextureData. |
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TextureDataSize |
The size of the largest mip stored in TextureData. |
Name | Description | |
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UHeightfieldMinMaxTexture ( |
Name | Description | ||
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BuildTexture |
Creates a new UTexture2D and stores it in the contained Texture. |
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RebuildCPUTextureData() |
Rebuild the contents of TextureData for the specified number of CPU mip levels. |
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RebuildLodBiasTexture |
Rebuild the contents of LodBiasTexture from the MinMaxTexture. |
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RebuildMinMaxTexture |
Rebuild the contents of Texture using the passed in build description. |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |