EWaterBrushBlendType

The blend mode changes how the brush material is applied to the terrain.

Choose your operating system:

Windows

macOS

Linux

References

Module

Water

Header

/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyHeightmapSettings.h

Include

#include "WaterBodyHeightmapSettings.h"

Syntax

enum EWaterBrushBlendType
{
    AlphaBlend,
    Min,
    Max,
    Additive,
}

Values

Name

Description

AlphaBlend

Alpha Blend will affect the heightmap both upwards and downwards.

Min

Limits the brush to only lowering the terrain.

Max

Limits the brush to only raising the terrain.

Additive

Performs an additive blend, using a flat Z=0 terrain as the input.

Remarks

The blend mode changes how the brush material is applied to the terrain.