UGerstnerWaterWaveSubsystem

[UGerstnerWaterWaveSubsystem](API\Plugins\Water\UGerstnerWaterWaveSubsystem) manages all [UGerstnerWaterWaves](API\Plugins\Water\UGerstnerWaterWaves) objects, regardless of which world they belong to (it's a [UEngineSubsystem](API\Runtime\Engine\Subsystems\UEngineSubsystem))

Choose your operating system:

Windows

macOS

Linux

Inheritance Hierarchy

References

Module

Water

Header

/Engine/Plugins/Experimental/Water/Source/Runtime/Public/GerstnerWaterWaveSubsystem.h

Include

#include "GerstnerWaterWaveSubsystem.h"

Syntax

UCLASS()
class UGerstnerWaterWaveSubsystem : public UEngineSubsystem

Remarks

UGerstnerWaterWaveSubsystem manages all UGerstnerWaterWaves objects, regardless of which world they belong to (it's a UEngineSubsystem)

Constructors

Functions

Overridden from USubsystem

Name Description

Public function Virtual

void

 

Deinitialize()

Implement this for deinitialization of instances of the system

Public function Virtual

void

 

Initialize

(
    FSubsystemCollectionBase& Collecti...
)

UEngineSubsystem implementation.