ULakeCollisionComponent::CalcBounds

Calculate the bounds of the component. Default behavior is a bounding box/sphere of zero size.

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Override Hierarchy

USceneComponent::CalcBounds()

ULakeCollisionComponent::CalcBounds()

References

Module

Water

Header

/Engine/Plugins/Experimental/Water/Source/Runtime/Public/LakeCollisionComponent.h

Include

#include "LakeCollisionComponent.h"

Source

/Engine/Plugins/Experimental/Water/Source/Runtime/Private/LakeCollisionComponent.cpp

Syntax

virtual FBoxSphereBounds CalcBounds
(
    const FTransform & LocalToWorld
) const

Remarks

Calculate the bounds of the component. Default behavior is a bounding box/sphere of zero size.