UOceanCollisionComponent

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Inheritance Hierarchy

References

Module

Water

Header

/Engine/Plugins/Experimental/Water/Source/Runtime/Public/OceanCollisionComponent.h

Include

#include "OceanCollisionComponent.h"

Syntax

UCLASS(ClassGroup=(Custom))
class UOceanCollisionComponent : public UPrimitiveComponent

Constructors

Name Description

Public function

UOceanCollisionComponent

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Protected function

void

 

CreateOceanBodySetupIfNeeded()

Public function

void

 

InitializeFromConvexElements

(
    const TArray< FKConvexElem >& Conv...
)

Protected function

void

 

UpdateBodySetup

(
    const TArray< FKConvexElem >& Conv...
)

Overridden from UPrimitiveComponent

Name Description

Public function Virtual

FPrimitiveSc...

 

CreateSceneProxy()

The scene proxy is only for debug purposes :

Public function Virtual Const

bool

 

DoCustomNavigableGeometryExport

(
    FNavigableGeometryExport& GeomExpo...
)

Collects custom navigable geometry of component.

Public function Virtual

UBodySetup &...

 

GetBodySetup()

Return the BodySetup to use for this PrimitiveComponent (single body case)

Public function Virtual Const

bool

 

IsZeroExtent()

This isn't bound extent, but for shape component to utilize extent is 0.

Overridden from USceneComponent

Name Description

Public function Virtual Const

FBoxSphereBo...

 

CalcBounds

(
    const FTransform& LocalToWorld
)

Calculate the bounds of the component. Default behavior is a bounding box/sphere of zero size.