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| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyLakeComponent.h |
Include |
#include "WaterBodyLakeComponent.h" |
UCLASS(Blueprintable)
class UWaterBodyLakeComponent : public UWaterBodyComponent
Name | Description | ||
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LakeCollision |
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LakeMeshComp |
Name | Description | |
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UWaterBodyLakeComponent ( |
Name | Description | ||
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GetCollisionComponents() |
Returns body's collision components |
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GetStandardRenderableComponents() |
Retrieves the list of primitive components that this water body uses when not being rendered by the water mesh (e.g. the static mesh component used when WaterMeshOverride is specified) |
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EWaterBodyTy... |
GetWaterBodyType() |
UWaterBodyComponent Interface |
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OnUpdateBody ( |
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Reset() |
UWaterBodyComponent Interface |