Choose your operating system:
Windows
macOS
Linux
| AActor::Destroyed()
|
Module |
|
Header |
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphData.h |
Include |
#include "ZoneGraphData.h" |
Source |
/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Private/ZoneGraphData.cpp |
virtual void Destroyed()
Called when this actor is explicitly being destroyed during gameplay or in the editor, not called during level streaming or gameplay ending