AZoneShape

Zone Shape actor for standalone zone markup.

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Inheritance Hierarchy

References

Module

ZoneGraph

Header

/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeActor.h

Include

#include "ZoneShapeActor.h"

Syntax

UCLASS(HideCategories=(Input))
class AZoneShape : public AActor

Remarks

Zone Shape actor for standalone zone markup.

Variables

Name Description

Protected variable UProperty Category, Meta BlueprintReadOnly visibleanywhere

UZoneShapeCompo...

 

ShapeComponent

Constructors

Name Description

Public function

AZoneShape

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Const

const UZoneS...

 

GetShape()

Overridden from AActor

Name Description

Public function Virtual Const

bool

 

CanChangeIsSpatiallyLoadedFlag()

Returns true if this actor allows changing the spatially loaded flag.

Overridden from UObject

Name Description

Public function Virtual Const

bool

 

IsEditorOnly()

Called during saving to determine if the object is forced to be editor only or not