FZoneGraphBuildData

Build time data, can be used to map things between editor representation and baked data.

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Windows

macOS

Linux

References

Module

ZoneGraph

Header

/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphBuilder.h

Include

#include "ZoneGraphBuilder.h"

Syntax

USTRUCT()
struct FZoneGraphBuildData

Remarks

Build time data, can be used to map things between editor representation and baked data.

Variables

Name Description

Public variable UProperty

TMap< const UZo...

 

ZoneShapeComponentBuildData

Functions

Name Description

Public function

void

 

Reset()