UZoneShapeComponent::PostLoad

Do any object-specific cleanup required immediately after loading an object.

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Override Hierarchy

References

Module

ZoneGraph

Header

/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeComponent.h

Include

#include "ZoneShapeComponent.h"

Source

/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Private/ZoneShapeComponent.cpp

Syntax

virtual void PostLoad()

Remarks

Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.