UBTDecorator_BlueprintBase::GetNodeIconName

Get the name of the icon used to display this node in the editor

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

UBTNode::GetNodeIconName()

UBTDecorator_BlueprintBase::GetNodeIconName()

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_BlueprintBase.h

Include

#include "BehaviorTree/Decorators/BTDecorator_BlueprintBase.h"

Source

/Engine/Source/Runtime/AIModule/Private/BehaviorTree/Decorators/BTDecorator_BlueprintBase.cpp

Syntax

virtual FName GetNodeIconName() const

Remarks

Get the name of the icon used to display this node in the editor