UBTDecorator_BlueprintBase::ReceiveExecutionFinishAI

Alternative AI version of ReceiveExecutionFinish

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References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_BlueprintBase.h

Include

#include "BehaviorTree/Decorators/BTDecorator_BlueprintBase.h"

Syntax

void ReceiveExecutionFinishAI
(
    AAIController * OwnerController,
    APawn * ControlledPawn,
    enum EBTNodeResult::Type NodeResult
)

Remarks

Alternative AI version of ReceiveExecutionFinish

See Also

ReceiveExecutionFinishfor more details @note that if both generic and AIevent versions are implemented only the more suitable one will be called

meaning the AIversionif called forAI

generic one otherwise