FBTPendingExecutionInfo

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References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h

Include

#include "BehaviorTree/BehaviorTreeComponent.h"

Syntax

struct FBTPendingExecutionInfo

Variables

Name Description

Public variable

uint32: 1

 

bLocked

If set, request can't be executed

Public variable

uint32: 1

 

bOutOfNodes

If set, tree ran out of nodes

Public variable

UBTTaskNode ...

 

NextTask

Next task to execute

Constructors

Name Description

Public function

FBTPendingExecutionInfo()

Functions

Name Description

Public function Const

bool

 

IsLocked()

Public function Const

bool

 

IsSet()

Public function

void

 

Lock()

Public function

void

 

Unlock()