FBehaviorTreeExecutionStep

Debugger data about current execution step

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References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h

Include

#include "BehaviorTree/BehaviorTreeTypes.h"

Syntax

struct FBehaviorTreeExecutionStep

Remarks

Debugger data about current execution step

Variables

Name Description

Public variable

TMap< FName, FS...

 

BlackboardValues

Blackboard snapshot: value descriptions

Public variable

int32

 

ExecutionStepId

Id of execution step

Public variable

TArray< FBehavi...

 

InstanceStack

Subtree instance stack

Public variable

float

 

TimeStamp

Game world's time stamp of this step

Constructors

Name Description

Public function

FBehaviorTreeExecutionStep()

Constants

Name

Description

InvalidExecutionId