UBTService_BlueprintBase::SetOwner

Gets called only for instanced nodes(bCreateNodeInstance == true).

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Override Hierarchy

UBTNode::SetOwner()

UBTService_BlueprintBase::SetOwner()

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Services/BTService_BlueprintBase.h

Include

#include "BehaviorTree/Services/BTService_BlueprintBase.h"

Source

/Engine/Source/Runtime/AIModule/Private/BehaviorTree/Services/BTService_BlueprintBase.cpp

Syntax

virtual void SetOwner
(
    AActor * ActorOwner
)

Remarks

Gets called only for instanced nodes(bCreateNodeInstance == true). In practive overridden by BP-implemented BT nodes