UBTTask_Wait::TickTask

Ticks this task this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyTick must be set to true for this function to be called Calling INIT_TASK_NODE_NOTIFY_FLAGS in the constructor of the task will set this flag automatically

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macOS

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Override Hierarchy

UBTTaskNode::TickTask()

UBTTask_Wait::TickTask()

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_Wait.h

Include

#include "BehaviorTree/Tasks/BTTask_Wait.h"

Source

/Engine/Source/Runtime/AIModule/Private/BehaviorTree/Tasks/BTTask_Wait.cpp

Syntax

virtual void TickTask
(
    UBehaviorTreeComponent & OwnerComp,
    uint8 * NodeMemory,
    float DeltaSeconds
)

Remarks

Ticks this task this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyTick must be set to true for this function to be called Calling INIT_TASK_NODE_NOTIFY_FLAGS in the constructor of the task will set this flag automatically